Experience
Senior Concept Artist
• DAILY MANAGEMENT OF ALL CONCEPT ART ASSETS AND ARTISTS
• SCHEDULING OF ALL CONCEPT ART ASSETS
• HELPING ART DIRECTOR ESTABLISH OVERALL VISUAL LOOK FOR NEXT GENERATION GAMES
• CONDUCTING STAFF REVIEWS AND INTERVIEWS FOR NEW ART TEAM CANDIDATES
• HELPED WITH ART DIRECTION FOR ART ASSETS CREATION WITH MODELERS, RIGGERS, ANIMATORS, AND TEXTURE ARTISTS.
• 2D CONCEPT DESIGN FOR CHARACTERS, ENVIRONMENTS, VEHICLES, AND WEAPONS FOR NEXT GENERATION GAMES
• CONTRIBUTED WITH ORIGINAL STORY CREATION AND DESIGN FOR AAA GAME TITLES.
• SCHEDULING OF ALL CONCEPT ART ASSETS
• HELPING ART DIRECTOR ESTABLISH OVERALL VISUAL LOOK FOR NEXT GENERATION GAMES
• CONDUCTING STAFF REVIEWS AND INTERVIEWS FOR NEW ART TEAM CANDIDATES
• HELPED WITH ART DIRECTION FOR ART ASSETS CREATION WITH MODELERS, RIGGERS, ANIMATORS, AND TEXTURE ARTISTS.
• 2D CONCEPT DESIGN FOR CHARACTERS, ENVIRONMENTS, VEHICLES, AND WEAPONS FOR NEXT GENERATION GAMES
• CONTRIBUTED WITH ORIGINAL STORY CREATION AND DESIGN FOR AAA GAME TITLES.
Sinister Games (Ubi Soft)
Studio Art Director
• OVERSEEING SUCCESSFUL COMPLETION OF ALL ART-RELATED TASKS THROUGH DAILY MANAGEMENT OF ALL CONTENT ARTISTS: PROVIDING OVERALL DIRECTION TO THE TEAM, INDIVIDUAL TASK ASSIGNMENT, FEEDBACK ON PERFORMANCE & QUALITY OFWORK
• SCHEDULING AND ESTABLISHING VISUAL DIRECTION AND STANDARDS
• CONDUCTING STAFF REVIEWS
• HIRING NEW ARTISTS TO THE TEAM
• SCHEDULING AND ESTABLISHING VISUAL DIRECTION AND STANDARDS
• CONDUCTING STAFF REVIEWS
• HIRING NEW ARTISTS TO THE TEAM
SunStorm Interactive
Lead Artist
• OVERSEEING SUCCESSFUL COMPLETION OF ALL ART-RELATED TASKS THROUGH DAILY MANAGEMENT OF ALL CONTENT ARTISTS: PROVIDING OVERALL DIRECTION TO THE TEAM, INDIVIDUAL TASK ASSIGNMENT, FEEDBACK ON PERFORMANCE & QUALITY OFWORK
• SCHEDULING AND ESTABLISHING VISUAL DIRECTION AND STANDARDS
• CONDUCTING STAFF REVIEWS
• HIRING NEW ARTISTS TO THE TEAM
• SCHEDULING AND ESTABLISHING VISUAL DIRECTION AND STANDARDS
• CONDUCTING STAFF REVIEWS
• HIRING NEW ARTISTS TO THE TEAM
Owner of Marshall's Art
I'm very proud to have produced concept art and illustrated for some of the top digital gaming companies, special effects studios, and major record labels. Also, following my childhood dream to be a professional paleo-life artist... reconstructing new animals to science and to the public. Working with the top paleontologists in the world.
Education
BA in Illustration and Fine Art
After illustrating in Hollywood for eight years working with the top companies in the music industry; creating album covers for major rock acts... I wanted to expand into the motion picture industry and whatever my lie a head in my life. It was time to get very serious about my artwork and try to learn as much as i could about 'art', my passion, my life.
The ArtCenter College of Design was the best thing to ever happen to me, in my life.
The ArtCenter College of Design was the best thing to ever happen to me, in my life.
Awards
John J. Lazendorf Award for Best 2D Paleo-Illustrator 2005
